See: http://kb2.adobe.com/cps/128/tn_12804.html
Transparent areas are “ghosting” in PNG images in Flash when the monitor is running at 16-bit color display. Ghosting is a semi-transparent image appearing in an area which should be completely transparent.
This is a symptom of the way Flash dithers colors for 16 bit display.
For displaying alpha areas over solid colors, Flash uses a [...]
Category Archives: workarounds
Workarounds for ghosting transparent areas in PNG images in Flash (on a 16-bit color display)
Fuzziness issue with native 3D animation in Flash CS4
You might have noticed that when using 3D positioning in Flash CS4 that the image becomes a little blurry. For example, check out this sample demonstrating the problem: http://www.novio.be/demo/problems/unsharp.html. The trained eye immediately spots that the left image is fuzzy and the right one is sharp. You would expect your image being sharp when you [...]
Making the Timer more steady
Timers lag behind. It seems that the execution time of the event handler of a TimerEvent.TIMER event is added to the delay. Very recently, David Coletta blogged about this issue in this post.
I’ve created a sample exposing this problem, next to a workaround for the problem (i.e. the SteadyTimer class). View source to download the [...]
Workaround for wmode bug with text input
UPDATE: problem greatly solved since Firefox 3.5, we now have to add an exception for our workaround for version 3.5+ !
You probably heard of the wmode bug, about broken text input when you use wmode=”transparent” or wmode=”opaque”. Terrible bug! It’s been around for years and it’s a bloody shame that it hasn’t been resolved yet. [...]

